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Difference between revisions of "LUA"

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(Global Variables vs Local Variables)
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   return Sum
 
   return Sum
 
end
 
end
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</source>
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}}
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=Tables=
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Lua tables are a bit like arrays, except that an array is.. well an array of values.
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A Table, is an array of Keys, and those Keys have values.
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{{Protip|Unlike what you would expect, the index for a table starts at 1, instead of 0.}}
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Declaring a Table:
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{{code|text=
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<source lang="lua">
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MyTable = {} --declares an empty table.
 
</source>
 
</source>
 
}}
 
}}

Revision as of 21:14, 4 May 2012

Lua is a portable interpreted language. It is mainly used in Games, however it is also used by NMAP's Scripting Engine

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Variables

In Lua, variables are very simple, you don't even have to declare a datatype, all you need to do is assign a value.

 
Var = 1
Var2 = "Im a var!"
Var3 = 2
Var4 = Var * Var3
 
 

Global Variables vs Local Variables

When you declare a variable in Lua, it is globally accessible unless otherwise specified with local.

 
GlobalVar = 0
local LocalVar = 1337
 

Functions

Functions in lua are quite easy as well.

 
function SimpleAddition(x,y,z)
   local Sum = x + y + z --only accessible from within this context.
   SumTimesTwo = Sum * 2 -- can be referenced from anywhere in the current file, or wherever file is loaded.
   return Sum
end
 


Tables

Lua tables are a bit like arrays, except that an array is.. well an array of values. A Table, is an array of Keys, and those Keys have values.


Protip: Unlike what you would expect, the index for a table starts at 1, instead of 0.

Declaring a Table:

 
MyTable = {} --declares an empty table.
 
LUA is part of a series on programming.
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