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Difference between revisions of "LUA"

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=Functions=
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Functions in lua are quite easy as well.
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{{code|text=
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<source lang="lua">
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function SimpleAddition(x,y,z)
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  local Sum = x + y + z --only accessible from within this context.
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  SumTimesTwo = Sum * 2 -- can be referenced from anywhere in the current file, or wherever file is loaded.
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  return Sum
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end
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</source>
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}}
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[[Category:Programming Languages]]
 
[[Category:Programming Languages]]
  
 
{{programming}}{{social}}
 
{{programming}}{{social}}

Revision as of 20:57, 4 May 2012

Lua is a portable interpreted language. It is mainly used in Games, however it is also used by NMAP's Scripting Engine

Comments

 
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Variables

In Lua, variables are very simple, you don't even have to declare a datatype, all you need to do is assign a value.

 
Var = 1
Var2 = "Im a var!"
Var3 = 2
Var4 = Var * Var3
 
 

Global Variables vs Local Variables

When you declare a variable in Lua, it is globally accessible unless otherwise specified with local.

 
GlobalVar = 0
 


 
local LocalVar = 0
 


Functions

Functions in lua are quite easy as well.

 
function SimpleAddition(x,y,z)
   local Sum = x + y + z --only accessible from within this context.
   SumTimesTwo = Sum * 2 -- can be referenced from anywhere in the current file, or wherever file is loaded.
   return Sum
end
 
LUA is part of a series on programming.
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