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LUA

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Revision as of 20:51, 4 May 2012 by EnriqueBlackston (Talk | contribs) (Tables)

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Lua is a portable interpreted language. It is mainly used in Games, however it is also used by NMAP's Scripting Engine

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Variables

In Lua, variables are very simple, you don't even have to declare a datatype, all you need to do is assign a value.

 
Var = 1
Var2 = "Im a var!"
Var3 = 2
Var4 = Var * Var3
 
 

Global Variables vs Local Variables

When you declare a variable in Lua, it is globally accessible unless otherwise specified with local.

 
GlobalVar = 0
local LocalVar = 1337
 

Functions

Functions in lua are quite easy as well.

 
function SimpleAddition(x,y,z)
   local Sum = x + y + z --only accessible from within this context.
   SumTimesTwo = Sum * 2 -- can be referenced from anywhere in the current file, or wherever file is loaded.
   return Sum
end
 


Tables

Lua tables are a bit like arrays, except that an array is.. well an array of values. A Table, is an array of Keys, and those Keys have values.


Declaring an empty Table

 
MyTable = {} --declares an empty table.
 

Declaring, and populating a Table

 
Numbers = {"one","Two","Three","Four","Five"} 
 

The above declaration is exact to the one below

 
Numbers = {} 
Numbers[1] = "one"
Numbers[1] = "Two"
Numbers[1] = "Three"
Numbers[1] = "Four"
Numbers[1] = "Five"
 


Protip: Unlike what you would expect, the index for a table starts at 1, instead of 0.
 
Numbers = {"one","Two","Three","Four","Five"} 
print(Numbers[0]) -- prints nil, as index starts at 1.
print(Numbers[1]) -- prints "one"
 
LUA is part of a series on programming.
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