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Difference between revisions of "LUA"
From NetSec
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Lua is a portable [[interpreted languages|interpreted language]]. It is mainly used in Games, however it is also used by [[nmap|NMAP]]'s Scripting Engine | Lua is a portable [[interpreted languages|interpreted language]]. It is mainly used in Games, however it is also used by [[nmap|NMAP]]'s Scripting Engine | ||
+ | =Comments= | ||
+ | {{code|text= | ||
+ | <source lang="lua"> | ||
+ | -- This is a single line comment | ||
+ | </source> | ||
+ | }} | ||
+ | {{code|text= | ||
+ | <source lang="lua"> | ||
+ | --[[ | ||
+ | This | ||
+ | is | ||
+ | a | ||
+ | multi-line | ||
+ | comment | ||
+ | ]] | ||
+ | </source> | ||
+ | }} | ||
Line 7: | Line 24: | ||
{{code|text= | {{code|text= | ||
<source lang="lua"> | <source lang="lua"> | ||
− | Var = | + | Var = 1 |
+ | Var2 = "Im a var!" | ||
+ | Var3 = 2 | ||
+ | Var4 = Var * Var3 | ||
+ | |||
</source> | </source> | ||
}} | }} |
Revision as of 19:46, 4 May 2012
Lua is a portable interpreted language. It is mainly used in Games, however it is also used by NMAP's Scripting Engine
Comments
-- This is a single line comment
|
--[[
This
is
a
multi-line
comment
]]
|
Variables
In Lua, variables are very simple, you don't even have to declare a datatype, all you need to do is assign a value.
Var = 1 Var2 = "Im a var!" Var3 = 2 Var4 = Var * Var3 |
Global Variables vs Local Variables
When you declare a variable in Lua, it is globally accessible unless otherwise specified with local.
GlobalVar = 0 |
local LocalVar = 0 |