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<center><big>'''Lua'''</big></center>
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<center><big>'''Comparitive Precomputation'''</big></center>
  
Lua is a portable interpreted language. It is mainly used in Games (such as Blizzard Entertainment's ''World of Warcraft''), however it is also used by [[nmap|NMAP's]] Scripting Engine ('''NSE''').  Because of its portable nature, LUA implementations differ from [[application]] to application.
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Comparitive precomputation is a blind SQL injection technique to extract as much data as possible in as little requests as possible. Faster than time-based injection and boolean enumeration, it builds a precomputation table and can extract a byte at a time, or more!
  
<center>'''''[[LUA|Learn more - Lua]]'''''</center>
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<center>'''''[[Comparitive Precomputation|Learn more - Comparitive Precomputation]]'''''</center>

Revision as of 20:49, 20 November 2012

Comparitive Precomputation

Comparitive precomputation is a blind SQL injection technique to extract as much data as possible in as little requests as possible. Faster than time-based injection and boolean enumeration, it builds a precomputation table and can extract a byte at a time, or more!

Learn more - Comparitive Precomputation