Questions about this topic? Sign up to ask in the talk tab.
Difference between revisions of "LUA"
From NetSec
(→Global Variables vs Local Variables) |
|||
Line 37: | Line 37: | ||
<source lang="lua"> | <source lang="lua"> | ||
GlobalVar = 0 | GlobalVar = 0 | ||
+ | local LocalVar = 1337 | ||
</source> | </source> | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=Functions= | =Functions= |
Revision as of 19:59, 4 May 2012
Lua is a portable interpreted language. It is mainly used in Games, however it is also used by NMAP's Scripting Engine
Comments
-- This is a single line comment
|
--[[
This
is
a
multi-line
comment
]]
|
Variables
In Lua, variables are very simple, you don't even have to declare a datatype, all you need to do is assign a value.
Var = 1 Var2 = "Im a var!" Var3 = 2 Var4 = Var * Var3 |
Global Variables vs Local Variables
When you declare a variable in Lua, it is globally accessible unless otherwise specified with local.
GlobalVar = 0 local LocalVar = 1337 |
Functions
Functions in lua are quite easy as well.
function SimpleAddition(x,y,z) local Sum = x + y + z --only accessible from within this context. SumTimesTwo = Sum * 2 -- can be referenced from anywhere in the current file, or wherever file is loaded. return Sum end |