Questions about this topic? Sign up to ask in the talk tab.

Difference between revisions of "LUA"

From NetSec
Jump to: navigation, search
(Global Variables vs Local Variables)
Line 37: Line 37:
 
<source lang="lua">
 
<source lang="lua">
 
GlobalVar = 0
 
GlobalVar = 0
 +
local LocalVar = 1337
 
</source>
 
</source>
 
}}
 
}}
 
 
{{code|text=
 
<source lang="lua">
 
local LocalVar = 0
 
</source>
 
}}
 
 
  
 
=Functions=
 
=Functions=

Revision as of 19:59, 4 May 2012

Lua is a portable interpreted language. It is mainly used in Games, however it is also used by NMAP's Scripting Engine

Comments

 
-- This is a single line comment
 
 
--[[
  This
  is
  a
  multi-line
  comment
  ]]
 


Variables

In Lua, variables are very simple, you don't even have to declare a datatype, all you need to do is assign a value.

 
Var = 1
Var2 = "Im a var!"
Var3 = 2
Var4 = Var * Var3
 
 

Global Variables vs Local Variables

When you declare a variable in Lua, it is globally accessible unless otherwise specified with local.

 
GlobalVar = 0
local LocalVar = 1337
 

Functions

Functions in lua are quite easy as well.

 
function SimpleAddition(x,y,z)
   local Sum = x + y + z --only accessible from within this context.
   SumTimesTwo = Sum * 2 -- can be referenced from anywhere in the current file, or wherever file is loaded.
   return Sum
end
 
LUA is part of a series on programming.
<center>
</center>