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(Created page with "</pre> 00:21:21 <hatter> Ok so 00:21:37 <hatter> today we'll go over some intermediate shellcode techniques 00:21:44 <hatter> xo: I'll ping you after class about that :) 00:21:54...")
 
 
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00:21:21 <hatter> Ok so
 
00:21:21 <hatter> Ok so
 
00:21:37 <hatter> today we'll go over some intermediate shellcode techniques
 
00:21:37 <hatter> today we'll go over some intermediate shellcode techniques

Latest revision as of 02:22, 21 September 2012

00:21:21 <hatter>	Ok so
00:21:37 <hatter>	today we'll go over some intermediate shellcode techniques
00:21:44 <hatter>	xo: I'll ping you after class about that :)
00:21:54 <hatter>	So, `intermediate', 
00:21:58 <hatter>	this is going to involve some
00:22:02 <hatter>	filter bypass stuff
00:22:26 <hatter>	Existing character filters are sometimes alphanumeric, unicode, strtoupper/tolower, 
00:22:33 <hatter>	sometimes even english filters
00:22:39 <hatter>	will get in the way of shellcode injection
00:23:25 <hatter>	additionally, we'll talk about a few ways to utilize shellcode in circumstances with incredibly small buffers
00:24:51 <hatter>	I've already done a couple of papers on printable shellcode, available at http://www.blackhatlibrary.net/Alphanumeric_shellcode and http://www.blackhatlibrary.net/Ascii_shellcode
00:25:22 <hatter>	there are multiple ways to write unicode-proof shellcode
00:25:37 <hatter>	The method I favor is using all uppercase numeric printable characters
00:26:02 <hatter>	as it has the least likely possibility of containing a character that will be filtered post-unicode conversion
00:26:13 <hatter>	ALPHA3 by Skylined can let you do that - 
00:26:23 <hatter>	though, also requires a bit of experience to use it
00:27:22 <hatter>	its also been proven possible
00:27:30 <hatter>	to write shellcode in plain english
00:27:33 <hatter>	although it gets pretty complicated
00:27:38 <hatter>	it will get past an english language filter.
00:29:02 <hatter>	www.cs.jhu.edu/~sam/ccs243-mason.pdf
00:29:14 <hatter>	^take your add meds before reading that
00:29:58 <hatter>	we usually run into limitations here
00:30:12 <hatter>	when we get to case conversions 
00:30:26 <hatter>	does anyone know the term for shellcode that can survive any type of case conversion?
00:31:22 <hatter>	Not sure why, but its called "crunchy" shellcode.  It was originally called this by xort from dallas 2600 years ago.
00:33:01 <hatter>	Self modifying code is the principle behind nearly every character filter bypass technique
00:33:08 <hatter>	in some cases, out of order code execution is used in stead.
00:33:44 <hatter>	http://www.blackhatlibrary.net/Out_of_Order_Code_Execution
00:35:30 *	tr0gdor ([email protected]) has joined #CSIII
00:36:08 *	tr0gdor_ ([email protected]) has joined #CSIII
00:36:11 <hatter>	out of order code execution can also sometimes be used during return oriented programming
00:36:27 <hatter>	to obtain segments of otherwise procedural (non functional) code as functional code
00:37:43 <Atlas>	hi
00:37:46 <hatter>	moving on to talking about space limitations now, unless there are questions about bypassing character filters.
00:38:20 <hatter>	I'll give you guys a minute or two
00:38:53 *	guitarpie ([email protected]) has joined #CSIII
00:39:28 *	ackit_ ([email protected]) has joined #CSIII
00:39:47 <hatter>	so, moving on to space limitations
00:40:22 <hatter>	there may be instances in which you don't have the necessary space to fit shellcode into your overflow
00:40:32 <hatter>	who is already familiar with the term second-order injection?
00:41:28 <hatter>	second order injection is used when confronted with space limitations -
00:41:41 <hatter>	Essentially, code is placed into a buffer that is not vulnerable
00:42:11 <hatter>	and then when the vulnerable buffer is overflowed, it executes code placed in the original buffer (the not vulnerable buffer).
00:42:54 <hatter>	these buffers are usually adjacent in some way in memory, either with a predictable offset, within the same stack segment, or a mixture of the two
00:43:45 <hatter>	one technique for finding the code in situations where the code resides within the same buffer and the offset cannot be found
00:43:50 <hatter>	includes something called an egghunt
00:43:58 <hatter>	I did something very similar
00:43:59 <hatter>	for
00:44:05 <hatter>	the ELF parsing routine
00:44:12 <hatter>	when locating the base pointer of the binary
00:44:43 <hatter>	an egghunt is a small piece of code capable of navigating its own buffer until a location containing the desired value is located
00:45:00 <hatter>	at which point, the egghunt may jump to the code, or invoke it like a function
00:45:07 <hatter>	in other cases, the egghunt may simply return to the code.
00:45:49 <hatter>	I guess while we're discussing it
00:45:53 <hatter>	since we haven't gotten many questions
00:45:54 <hatter>	we can kinda go over
00:45:57 <hatter>	return oriented code
00:46:03 <hatter>	call stacks
00:46:06 <hatter>	and the stack itself
00:46:12 <hatter>	who here knows how a call stack works?  anyone?
00:46:20 <xo>	<
00:47:27 <pseudo>	it is implemented like a linked list if im not mistaken
00:47:41 <xo>	its implemented like a stack
00:47:42 <xo>	:P
00:47:53 <hatter>	its implemented similarly to a linked list
00:47:55 <hatter>	he's right
00:47:59 <hatter>	in terms of what it looks like
00:48:01 <hatter>	within the stack
00:48:03 <hatter>	it looks about the same
00:48:04 <hatter>	as a linked list
00:48:08 <hatter>	its just an array of pointers
00:48:20 <hatter>	but
00:48:21 <hatter>	more importantly
00:48:52 <hatter>	when the "call" instruction is executed
00:48:56 <hatter>	\xe9 
00:49:02 <hatter>	(32 bit intel)
00:49:17 <hatter>	it pushes the return pointer
00:49:18 <hatter>	to the stack
00:49:21 <hatter>	then jumps to the location
00:49:26 <hatter>	when ret is executed
00:49:28 <hatter>	\xc3
00:49:30 <hatter>	(32 bit intel)
00:49:40 <hatter>	it pops the most recent register-sized value from the stack
00:49:48 <hatter>	then jumps to that location
00:49:58 <hatter>	this is the reason that an overflow exists*
00:50:23 <hatter>	* (only if you get super technical, can you blame it on intel, for example, MIPS does not store the return pointer in the stack)
00:51:21 <hatter>	Now
00:51:24 <hatter>	that means if I
00:51:26 <hatter>	push pointer
00:51:26 <hatter>	ret
00:51:31 <hatter>	its about the same as jumping
00:51:33 <hatter>	to that location
00:52:22 <hatter>	(this is what happens during the execution of an exploit payload)
00:52:31 <hatter>	that said, 
00:53:03 <hatter>	a call stack is simply a sequence of data that forms a logical chain of functional programming with address indexing
00:53:32 <hatter>	if you 
00:53:33 <hatter>	push pointer
00:53:35 <hatter>	push pointer
00:53:36 <hatter>	ret
00:53:44 <hatter>	when the first set is done and it returns
00:53:49 <hatter>	it will return to the first pointer pushed
00:54:00 <hatter>	you could even make a recursive function using this
00:54:03 <hatter>	type of programming
00:55:07 <hatter>	the call stack is what is located within the stack - 
00:55:19 <hatter>	payloads which bypass aslr and nx 
00:55:21 <hatter>	are not actually shellcodes
00:55:24 <hatter>	they are call stacks
00:55:35 <hatter>	some of them utilize out of order code execution
00:55:37 <hatter>	some of them dont
00:55:38 <xo>	they leverage existing executable code
00:55:45 <hatter>	^
00:55:49 <hatter>	Out of .text segments
00:55:51 <hatter>	of binaries.
00:55:52 <xo>	aka "gadgets"
00:56:00 <hatter>	These are already marked as executable by the processor
00:56:21 <hatter>	and therefore nx does not apply to them- or the call stack itself
00:56:29 <hatter>	thus the problem of "ROP" based shellcode
00:56:35 <hatter>	and the fun we get to have
00:56:53 <hatter>	xo: you got some random
00:57:00 <hatter>	rop shellcode handy?
00:57:13 <xo>	not rly
00:57:17 <xo>	theres prolly some in BL2
00:57:22 <hatter>	Yea
00:57:23 <hatter>	there is
00:57:25 <hatter>	tons
00:57:27 <hatter>	actually
00:57:29 <hatter>	lol
00:57:35 <xo>	everything cept java prly
00:58:24 <xo>	you should explain a little abt gadgets, hatter 
00:59:15 <hatter>	well
00:59:17 <hatter>	there's
00:59:20 <hatter>	in-line (in order)
00:59:22 <hatter>	and out of order
00:59:24 <hatter>	gadgets
00:59:32 <hatter>	in-order gadgets are things like
00:59:39 <hatter>	placing pointers to arguments within the stack
00:59:48 <hatter>	andthen placing your function pointer
00:59:50 <hatter>	in the call stack
00:59:54 <hatter>	so when ret is executed
00:59:59 <hatter>	it invokes a function with parametgers
01:00:02 <hatter>	*parameters
01:00:03 <xo>	yeah
01:00:06 <xo>	that wont work on x64 tho
01:00:06 <xo>	afaik
01:00:11 <hatter>	Yea it will
01:00:12 <hatter>	its just
01:00:14 <hatter>	annoy
01:00:15 <hatter>	as fuck
01:00:19 <xo>	isnt the calling convention different?
01:00:27 <hatter>	yes but its still stack based
01:00:38 <hatter>	its a register-order thing
01:00:39 <hatter>	actually
01:00:40 <hatter>	:3
01:00:45 <hatter>	anyway
01:01:09 <hatter>	out-of-order gadgets may or may not contain arguments however
01:01:16 <hatter>	they are not clearly marked as functional code
01:01:18 <hatter>	within the binary segment
01:01:30 <hatter>	the binary may not have even been originally intended to be parsed that way
01:01:32 <hatter>	for example, 
01:01:40 <hatter>	push 0x6a6a6a6a
01:01:42 <hatter>	"hjjjj"
01:01:51 <hatter>	pop %eax
01:01:54 <hatter>	"X"
01:02:19 <hatter>	normally, those would set the value of "eax" to "6a6a6a6a" or 'jjjj'
01:02:20 <hatter>	however
01:02:26 <hatter>	if you return to say, 4 bytes from start
01:02:29 <hatter>	that last "j" there
01:02:37 <hatter>	it turns into push byte 0x58
01:02:44 <hatter>	(push 'X')
01:03:03 <hatter>	so, simply because the assembly
01:03:06 <hatter>	is not within the binary
01:03:07 <hatter>	does not mean
01:03:10 <hatter>	that the machine language
01:03:14 <hatter>	is not in the binary.  ;)
01:03:50 <hatter>	and that's "out of order" gadget programming
01:03:54 <hatter>	is returning to code out of order
01:04:06 <hatter>	xo: I can help you with rop chaining on x64 if u want
01:04:07 <hatter>	lol
01:04:09 <hatter>	that would be fun
01:04:27 <xo>	well iirc
01:04:32 <xo>	arguments go in regs
01:04:38 <hatter>	thats for
01:04:38 <xo>	so you need gadgets to get shit off the stack & into regs
01:04:40 <hatter>	syscalls
01:04:42 <hatter>	but
01:04:43 <hatter>	also
01:04:48 <hatter>	one other major thing
01:05:05 <hatter>	the stack frame
01:05:08 <hatter>	has certain segments
01:05:10 <hatter>	auto-converted
01:05:11 <hatter>	to registers
01:05:14 <hatter>	when return is called
01:05:16 <hatter>	due to things like
01:05:19 <hatter>	ret $0x16
01:05:21 <hatter>	rather than just
01:05:21 <hatter>	ret
01:05:25 <hatter>	so depending on
01:05:33 <hatter>	your ret
01:05:35 <hatter>	getting sploited
01:05:39 <hatter>	you'll have a frame
01:05:44 <hatter>	containing some registers
01:05:46 <hatter>	:3
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